Showing posts with label Clash At Demonhead. Show all posts
Showing posts with label Clash At Demonhead. Show all posts

Monday, March 2, 2015

Cool Nerdy Clash At Demonhead Fan Art

  

While doing research for a different project I'm working on for my main website, I stumbled across these cool notebook sketches by 8-Bit City detailing various entities and events from the game Clash At Demonhead (which I wrote about for Cracked five years ago). I particularly like this map; it reminds me a lot of video-game related sketches I used to make in my notebooks as a kid. The post appears to be a companion to this game-play log.

The blog also has scans of Nintendo Power's four-page piece from Issue 10 about CaD (which included character and monster names not in the instruction manual).

Sunday, September 5, 2010

ZOMG - Let's Play Clash At Demonhead



Zo My God (or however you pronounce that), this edition of Let's Play where they tackle Clash At Demonhead is awesome.

Saturday, September 4, 2010

Billy Big Bang Blitz From Clash At Demonhead Cameo In Scott Pilgrim Game.



You can see him starting at the two minute mark, with the blue hair and gun. This was found via a Youtube profile devoted to the character.

Wednesday, May 19, 2010

In Which Ralf23 Is A Creepy Internet Stalker, And Invites You To Be, Too.



So recently, the website Openbook came to my attention. It's a search engine specifically for Facebook status updates. It's motto "Facebook helps you connect and share with the people in your life. Whether you want to or not." invokes an ominous tone, so I guess it's supposed to be making a statement about online privacy or something. But then, I've never been quite sure how private people really wanted or expected Facebook status updates and other forms of Twitter-esque microblogging to be. In any case, I'm pretty much on the fence on whether this thing is really creepy, or just kinda creepy in an an obtuse, indirect way.

In the interest of journalistic integrity, I decided to spy on myself first, and compare notes with the rest of the Facebook community regarding opinions on that new Windows 7 commercial (where they included an overdubbed and re-appropriated version of the "Zombie Vs. Shark" viral video). I'm not particularly reassured by my findings.

For entertainment purposes, I've plugged in searches for favorite Dorkstuff topics (mostly vintage computers/games) and got a surprising number of relevant hits for many of them. I was actually trying to see how obscure I could get with a couple of them, but apparently people still dig 8-bit stuff on Facebook. Check it out:

23 Enigma (Hey, there's me again!)
Apple ][e, ][c, ][gs
Atari 2600
Castlevania
Clash At Demonhead
Commodore 64 (and related search "C64")
Rankin-Bass
Ren And Stimpy
River City Ransom
Sinclair ZX Spectrum
TRS-80
Turbografx 16

Wednesday, February 18, 2009

200 Posts!

First, Bacon Robots.



Then, Nintendope's hilarious retelling of the plot of The Wizard that makes me want to watch it again.



And a short film about Brian Burke and his encounter with the greatest video game ever made:



Lastly, a short announcement. I'm gonna be adding some new writers to this blog. Make the appeal a little broader. I can only rely on Bacon Hypnosis so much.

Monday, October 6, 2008

A Brief History Of Rogue & ONE HUNDRED POSTS!!!



Ever heard of a little game called LEGEND OF ZELDA? Ever heard of a game called GAUNTLET?

Ever played a video game in your life where in real-time (not turn-based time) you moved some little nebbish through a maze to retrieve some treasure at the bottom and brought it back up to the surface?

If you've ever done anything like that in your life, hang loose for a second. I'm devoting my 100th post to telling you about the first computer game ever devised with that premise.

We're talking about the computer game "Rogue", the first 3/4 view (or at least that's how later 8-bit versions were rendered) dungeon-crawler video game ever.

Rogue was developed in 1980 by Michael Toy, Glen Wichman, and Ken Arnold. It revolved heavily on a library of routines developed by Ken Arnold that allowed direct cursor positioning, a library he called "curses". I didn't even know about the previous two guys until just now, mainly because the Apple II version (the one I used to play of course) was made directly by Ken Arnold himself.

Despite it's simplicity, it had endless replay value because every aspect of the game was randomized. No matter how good you were at the game, there was always the chance that a roll of some invisible dice would throw you into a completely doomed situation. That concept has always appealed to me.

Gauntlet was the first arcade release that truly captured the feel of Rogue - wait, no I'm lying. Berzerk would probably be better suited for that role. Oh, and Venture... man that game sure was underrated.

My favorite true-to-the spirit "Rogue" based game also turns out to be one of the last, "Dragon Crystal" for Sega Master System/Game Gear (game footage above). Not only do the mazes change each time you play, but each time you start over, all the items in the game are unlabeled and are just designated by colors, and you have to figure out by trial and error what is helpful and what is harmful. If I was stuck on a desert island with just one game, it would probably be Dragon Crystal (I'd find some way to smuggle Clash At Demonhead out there too, tho.)

Well, on that note, ONE HUNDRED POSTS!!!

P.S. If this blog interested you at all check this out. These guys are working hard to make sure every classic version of Rogue remains compatible with current computer systems.

Sunday, September 7, 2008

Clash At Demonhead Playset!



Collection of funny flash videos featuring recurring characters from Clash At Demonhead, the greatest video game ever made for any system ever.

Many, arguably the best ones, are very NSFW. So be warned.

Thursday, August 14, 2008

Joe Is Dead.



A super-cool scene from "Clash At Demonhead", the coolest game made for any video game system EVAR.

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